
Not to mention there is always some sort of equipment that reveals part of or the entire map.Which have the unfortunate tendency to backfire by creating conspicuous areas on the map that look like fog of war but move like enemy units.Also some of the C&C games give players access to units and structures that can create fog of war through either radar jamming or large-scale cloaking fields.The GLA have a special vehicle (and don't contend with power at all). It's built into the USA and China (with an upgrade) command centers and still requires power. In C&C Generals, the radar screen only sees enemies in the line of sight of units on the field.But this means the fog of war is lifted in all explored areas of the battlefield. Power requirements must be met to keep the outpost working. The Command & Conquer games (And their Dune-based predecessors) include a common building, the Outpost (or "Command Center") which allows one to see the radar screen, which views everything not in the (unexplored) shroud.Unlike Fog, Shroud remains gone once the area is explored (as you now know the landscape), and will not come back.

The Age of Empires games have the standard Fog, and also include Shroud, representing that you have not explored an area and have no idea of the landscape.This is explained that the units are actually camouflaged so they can only be seen at short distance. You can still hear units in the fog, and you can see crates and particle effects from weapons.

